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Post by Silent1236 on Feb 28, 2014 5:55:32 GMT
Lands (17) 4x Blinkmoth Nexus 4x Inkmoth Nexus 4x Darksteel Citadel 4x Glimmervoid 1x Mountain
Creatures (24) 4x Arcbound Ravager 4x Signal Pest 2x Etched Champion 2x Master of Etherium 4x Ornithopter 4x Memnite 4x Steel Overseer
Instans/Sorceries (7) 4x Galvanic Blast 1x Steelshaper's Gift 2x Thoughtcast
Other Spells (12) 4x Cranial Plating 4x Springleaf Drum 4x Mox Opal
Sideboard (15) 4x Thoughtseize 2x Blood Moon 2x Ancient Grudge 2x Spell Snare 2x Spellskite 1x Rest In Peace 2x Torpor Orb
So! This is what I am running at the moment. Haven't really had much of a chance to do any playtesting, unfortunately. Thoughts? I did a 2-2 split on Master of Etherium and Etched Champion just because MoE seems like such a tank compared to EC. EC has done some serious work, but I just think that making my little dudes into big dudes without having to untap (Steel Overseer) seems good.
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Post by imthelolrus on Feb 28, 2014 7:30:07 GMT
I like that you have the 1 Gift, plating is easily the best card in the deck. I really prefer Etched Champion to MoE, also recommend -2 Memnite +2 Vault Skirge. The skirge might need to be a four of. It can randomly win games with an attached plating if your opponent doesn't have an answer. I like the sideboard a lot btw.
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Post by Silent1236 on Feb 28, 2014 13:37:28 GMT
Vault Skirge!! That's the card I was thinking of adding. I didn't add him at does because 1 mana for a 1/1 flier seemed mediocre, but, I'm liking the lifelink+plating on turn 3-4. I'm just trying out MoE because my inner casual player really likes the three mana 8/8 (or whatever he would be) even though he is too squishy. There's a good chance I'll switch back to EC.
If I were to run a playset of Skirge, what should I dump? 2 Memnites and 2 something else, or 4 Memnites?
Also, and I know this is probably going to sound stupid, but how much trouble would I have replacing the steel overseers? They just seem slow and have a minimal boost. I mean, I understand that Arcbound Ravager can be more fun with them, but other than that, I haven't really had a good experience with these guys. They either die (obviously) or don't do enough to lock up a win for me.
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Post by imthelolrus on Feb 28, 2014 16:49:17 GMT
-2 Memnite -1 Glimmervoid - 2 MoE +4 Vault Skirge +1 Etched Champion
that's how I have my list, but you could keep the master, he actually might be decent as a one of. 3 mana is a lot for affinity so you usually want something that will have an impact, and lots of decks just can't deal with Champion. I would never drop the Overseers, you could probably drop to 3, but it's another one of those cards where you cast it and if you're allowed to tap it the game can really shift in your favor. You might see more success trying the Overseers out with Vault Skirges, swinging in with 2/2 flying lifelinkers has more impact than 2/2 memnites. Welding Jar seems a lot more popular since you could get to keep an overseer.
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Post by Silent1236 on Feb 28, 2014 20:23:19 GMT
I had considered Welding Jar! Getting the number of artis out higher by using another 0 drop on top of being able to keep the squishy guys alive seems like it could be decent. I'll definitely try out your suggestion, though! Thanks!
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