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Post by cbstrad on May 5, 2014 16:20:10 GMT
8 Mountain 7 Swamp 4 {Temple of Malice} 4 {Rakdos Guildgate}, {Mana Confluence} when I can
23 lands
4 {Gnarled Scarhide} 3 {Kragma Butcher} 3 {Kragma Warcaller} 4 {Ragemonger} 4 {Rageblood Shaman} 3 {Deathbellow Raider}
21 creatures
3 {Bile Blight} 4 {Hero's Downfall} 3 {Magma Jet} 3 {Read the Bones} 3 {Mogis, God of Slaughter}
16 other spells
3 {Anger of the Gods} 3 {Dark Betrayal} 3 {Feast of Dreams} 3 {Gild} 3 {Illness in the Ranks}
15 sideboard
Note: I'm avoiding shocks because of funds and rotation proximity. If I can get enough Confluences, that should do the trick for me
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Post by cbstrad on May 7, 2014 2:50:33 GMT
Switched Skullcleavers for Deathbellow Raiders. Cheaper and better stats. The deck is now capable of tanking most red removal XD
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Post by cbstrad on May 10, 2014 3:44:06 GMT
Took this build to FNM. Total 4 rounds.
Won 2-0 against UW home brew Won 2-0 against Superfriends Lost 0-2 to UWB Heroic (affectionately dubbed the GI Joe deck) Won 2-1 against RDW
All told, the deck just has trouble with swarms. And hitting what it needs when I use the sideboard against swarms
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Post by cbstrad on May 22, 2014 21:06:52 GMT
So I'm thinking of pulling Mogis for something since he doesn't really synergize with this deck at all. I'm wanting to avoid {Boros Reckoner} since he'll be rotated out by the time I can participate in an FNM again, likely. Any suggestions?
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Post by ekann1 on May 22, 2014 22:03:50 GMT
I like the skullcleavers, personally.
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Post by cbstrad on May 23, 2014 15:31:57 GMT
I might give them a shot. I'll keep tabs on M15 as well; maybe they'll keep Minotaurs around
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