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Post by Testset on Apr 23, 2014 19:52:44 GMT
Assuming I'll go first due to the previous loss...
Keep initial draw.
Pay 2 life: Gitaxian Probe.
Going to wait and see your hand before my next action...
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Post by ieatfood7 on Apr 23, 2014 19:59:17 GMT
muligan to five. Show {memnite} {mox opal} {darksteel citidel} {etched champion} {blinkmoth nexus}
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Post by Testset on Apr 23, 2014 20:09:50 GMT
Draw card from Probe
Watery Grave, untapped, pay 2 life
Inquisition of Kozilek: discard Mox Opal
Pass turn
16/5
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Post by ieatfood7 on Apr 23, 2014 20:14:23 GMT
this is not going to go well.
draw. {blinkmoth nexus} {memnite}
pass
20/3
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Post by Testset on Apr 23, 2014 21:31:32 GMT
Yeah, kind of an inverse of last game... Draw. Island. Pass. 16/5
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Post by ieatfood7 on Apr 23, 2014 21:36:46 GMT
draw
{darksteel citidel}
pay 2 for {vault scourge}
swing for 1 with memnite.
pass
18/2
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Post by Testset on Apr 24, 2014 0:04:41 GMT
Draw
Serum Visions: put both cards back on top
Played another Watery Grave, untapped: lost 2 life.
Pass.
13/5.
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Post by ieatfood7 on Apr 24, 2014 12:32:02 GMT
So you paid 2 life against an aggro deck to have two mana open.....I am assuming mana leak. Let me know after the game if I am right. draw swing for two Assuming no blocks/shenanigans: {blinkmoth nexus} and pass
19/2
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Post by Testset on Apr 24, 2014 14:09:41 GMT
During your end step:
Repeal, paying 0 for X, targeting Memnite. It goes back to your hand, I draw a card.
Responses?
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Post by ieatfood7 on Apr 24, 2014 14:46:36 GMT
nope
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Post by Testset on Apr 24, 2014 15:39:40 GMT
Aight. Draw from Repeal.
Untap, draw.
Island.
Dark Confidant.
Pass.
11/4
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Post by ieatfood7 on Apr 24, 2014 16:28:56 GMT
so you still hvae two mana up. draw swing for 1 in the air. assuming no blocks or shenanigans post combat {memnite} assuming it resolves {master of etherium} pass 20/2
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Post by Testset on Apr 24, 2014 16:44:56 GMT
During your end step: Doom Blade - Master of Etherium.
Dark Confidant flips an Island.
Island.
Delver of Secrets.
Pass.
10/3.
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Post by ieatfood7 on Apr 24, 2014 16:58:43 GMT
draw. swing for one on the ground and one in the air. assuming some combination of no blocks or blocks that trade (no spell shenanigans) {ornothopter} assuming it resolves {etched champion} assuming it resolves pass 21/1
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Post by Testset on Apr 24, 2014 19:17:34 GMT
Trading Delver for Memnite.
Will this affect anything?
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Post by Testset on Apr 24, 2014 19:26:01 GMT
If not,
Remand: Etched Champion.
Reveal Marsh Casualties with DC, lost two life.
Swamp.
Gitaxian Probe for U. Hand?
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Post by Testset on Apr 24, 2014 19:28:47 GMT
Wish I hadn't traded that Delver now... Bob's gonna kill me.
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Post by ieatfood7 on Apr 24, 2014 19:29:11 GMT
please use the auto link feature of putting the curley brackets around the card name so i can see them easier.
so menite trades. you take one in the air.
{etched champion} has protection from blue. care to change your play?
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Post by Testset on Apr 24, 2014 19:30:57 GMT
Sorry.
{Marsh Casualties} {Remand} is a counterspell (so pro-blue won't apply).
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Post by ieatfood7 on Apr 24, 2014 19:33:16 GMT
oh ha! sorry, wwithout the autotag i was thinking {repeal}
ok so it bounces to hand.
I show hand of {etched champion} and {steel overseer}
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Post by Testset on Apr 24, 2014 21:24:56 GMT
K, then I'll Repeal your Skirge.
Attack with Dark Confidant for 2.
Pass.
7/4.
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Post by ieatfood7 on Apr 25, 2014 12:38:29 GMT
untap. draw {vault scourge} for (1) and two life. now at 17. I'll post the different option below to save time, but please only open the one that applies, I may have secrets. if it resolves {inkmoth nexus} {steel overseer} pass 17/1 if it is hard countered {inkmoth nexus} {etched champion} pass 17/1 ifit is {remand} or other bounce to hand type spell {vault scourge} for 1 and 2 life again regardless of if that resolves or not {inkmoth nexus} and {steel overseer} pass 15/1
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Post by Testset on Apr 25, 2014 13:51:35 GMT
No countering here.
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Post by Testset on Apr 25, 2014 14:10:44 GMT
Bob reveals a Snapcaster and costs me another 2 life...
Island.
{Marsh Casualties} for 3BB.
Ornithopter, VS, and SO all die.
Attack with DC for 2.
Pass.
5/4
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Post by ieatfood7 on Apr 25, 2014 14:41:23 GMT
if we go to game tyhree, please post you untapped lands when you pass...i usually don't care but your counterspelling makes me wonder.
draw. make an {inkmoth nexus} a creature and pump it with the other inkmoth. swing for 2. pass.
15/2
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Post by ieatfood7 on Apr 25, 2014 14:56:26 GMT
crossing ym fingers for a quick bob induced death....etched campion may have been the smarter play, we will see....again, let me know after as I try to get better with this deck.
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Post by Testset on Apr 25, 2014 15:09:38 GMT
Inkmoth, or Blinkmoth?
You have both, right?
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Post by ieatfood7 on Apr 25, 2014 15:24:17 GMT
ahh thanks! mistyped. I have 2 blinkmoths and one inkmoth. I am attacking with a blinkmoth, pumped by the second blinkmothm for 2 normal damage....rare that normal damage is better than poison, but there you go.
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Post by Testset on Apr 25, 2014 17:02:32 GMT
Figured. Doom Blade on your attacking Blinkmoth. Response?
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Post by ieatfood7 on Apr 25, 2014 17:07:43 GMT
cry?
I'm tapped out. No response.
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