|
Post by 13gionr47 on Mar 20, 2014 0:04:55 GMT
How many cards do you keep in your decks? I usually keep 60 but was thinking about going to 70 for a particular deck. Any thoughts?
|
|
|
Post by ekann1 on Mar 20, 2014 1:29:19 GMT
ALWAYS play 60. You'll draw your best cards more often and your deck will be much more consistent. Trust me, I used to play 120 card decks, but now that I always play 60, my decks are much better and much more consistent.
|
|
|
Post by fustydavorite on Mar 20, 2014 2:16:13 GMT
I back up Ekann. You want consistency if you want to win, so get as much of it as you can.
|
|
|
Post by ekann1 on Mar 20, 2014 2:18:26 GMT
However, make sure those 60 are a good 60. It's not good to consistently draw bad cards I'd be happy to help you with a deck list if you'd like to post one.
|
|
fj76ts4
Junior Member
Forum Contributor
Posts: 60
|
Post by fj76ts4 on Mar 20, 2014 2:55:17 GMT
61 is also acceptable if you're consistently bad on land, as going from 60 to 61 doesn't hurt your draws that much.
|
|
|
Post by cbstrad on Mar 20, 2014 3:02:56 GMT
60 is ideal, unless you're playing Commander or running {Battle of Wits}
|
|
|
Post by ekann1 on Mar 20, 2014 11:10:03 GMT
60 is ideal, unless you're playing Commander or running {Battle of Wits} But not both. That won't work so well...
|
|
|
Post by mishrasupreme on Mar 20, 2014 11:23:41 GMT
I prefer 100. And while I'm at it it has to be singleton.
|
|
|
Post by 13gionr47 on Mar 20, 2014 11:44:35 GMT
I broke down and took cards out that I liked a lot but don't absolutely need. Got it from 70 to 60.
|
|
|
Post by ieatfood7 on Mar 20, 2014 12:53:04 GMT
61 is also acceptable if you're consistently bad on land, as going from 60 to 61 doesn't hurt your draws that much. Can someone explain this to me? I hear many people say that 61 is better, but most people agree that 60 is better. I can't possibly think of why 61 would be better, though that might be a lack of my imagination. 60 -> 61 doesn't hurt you "much", but 61 to 62 doesn't hurt much, and 62 to 63 doesn't hurt much...but each one hurts your odds of having good draws a little.
|
|
|
Post by cbstrad on Mar 20, 2014 13:33:10 GMT
60 is ideal, unless you're playing Commander or running {Battle of Wits} But not both. That won't work so well... What? That's a TOTALLY pro move, running Wits in a singleton-hundred format ;P
|
|
|
Post by Testset on Mar 20, 2014 15:38:30 GMT
61 is also acceptable if you're consistently bad on land, as going from 60 to 61 doesn't hurt your draws that much. Can someone explain this to me? I hear many people say that 61 is better, but most people agree that 60 is better. I can't possibly think of why 61 would be better, though that might be a lack of my imagination. 60 -> 61 doesn't hurt you "much", but 61 to 62 doesn't hurt much, and 62 to 63 doesn't hurt much...but each one hurts your odds of having good draws a little. You've pretty much got it. 61 doesn't hurt much, but it does technically lower your odds of getting your best cards. After adding 4-ofs and dropping to 60 total, you literally can't improve your odds of drawing one, you can only reduce it. Of course, you could always be adding a couple draw cards or tutors to improve your odds of getting that Splinter Twin, but you could still improve them further by replacing existing cards instead of adding extra ones. This only matters if your main goal was to win (which I can completely sympathize with). If you're going for fun and variety, by all means, go with any size you like. My monoblack is 70, but it does run B.F.M., so this isn't exactly a tourney deck we're talking about...
|
|
|
Post by ieatfood7 on Mar 20, 2014 17:20:26 GMT
Can someone explain this to me? I hear many people say that 61 is better, but most people agree that 60 is better. I can't possibly think of why 61 would be better, though that might be a lack of my imagination. 60 -> 61 doesn't hurt you "much", but 61 to 62 doesn't hurt much, and 62 to 63 doesn't hurt much...but each one hurts your odds of having good draws a little. You've pretty much got it. 61 doesn't hurt much, but it does technically lower your odds of getting your best cards. After adding 4-ofs and dropping to 60 total, you literally can't improve your odds of drawing one, you can only reduce it. Of course, you could always be adding a couple draw cards or tutors to improve your odds of getting that Splinter Twin, but you could still improve them further by replacing existing cards instead of adding extra ones. This only matters if your main goal was to win (which I can completely sympathize with). If you're going for fun and variety, by all means, go with any size you like. My monoblack is 70, but it does run B.F.M., so this isn't exactly a tourney deck we're talking about... Yeah, I get all that. But I still hear (second hand, maybe its lies) about semi-pros bringing 61 card decks for some poorly defined "mana" related "the masth is too complicated ot explain right now" reasons....I think its probably bull, but I would love to hear the defense of 61 if anyone knows it.
|
|
|
Post by Testset on Mar 20, 2014 18:16:46 GMT
Here's a potential argument: mana ratio.
A lower mana ratio improves your odds of drawing a nonland card. 24/61 is a slightly lower mana ratio than 24/60, but greater than 23/60 (which could leave you mana-screwed).
|
|
|
Post by ekann1 on Mar 20, 2014 21:33:17 GMT
But not both. That won't work so well... What? That's a TOTALLY pro move, running Wits in a singleton-hundred format ;P I'm actually considering putting it in my chaos commander deck... just to see the look on peoples' faces....
|
|
|
Post by ieatfood7 on Mar 20, 2014 21:36:24 GMT
Ok, someone do the math....I want to see, in a singletone 100 card format, how many cards we can grab from outside the game ({burning wish} etc.)....is it literally possible, if you opponent does noting but {elixer of imortality} every turn, to win Comander with battle of wits?
|
|
|
Post by ieatfood7 on Mar 20, 2014 21:41:00 GMT
Ok, you can get 44 individual eldrazi cards between eldrazi and changleings, off Spawnsire of Ulamog. Can you bring in ten of the same card with him? does brinign in another card count against your singleton count?
|
|
|
Post by ieatfood7 on Mar 20, 2014 21:44:05 GMT
Regardless of the answer above, I think I found two ways to do it! One is {Spawnsire of Ulamog} and {Artificial Evolution} or {Conspiracy}
Second way is {research // development} and a way to cast it A LOT, graveyard recursion, recycling I guess...you may need an infinite turn combo to get that going.
EDIT: Conspiracy doesn't work...It can't affect cards that are not in the game unless it specifically says so. Artifical evolution works though. There are more than 100 goblins/or/elves/etc.
|
|
|
Post by Testset on Mar 20, 2014 22:52:53 GMT
You can do Research and Development on an Isochron Scepter, but it'll take about 50 turns. Better lock them down.
|
|
|
Post by ieatfood7 on Mar 20, 2014 23:05:00 GMT
Yeah, much better to "just" cast artificial evolution on the spawnsire and "ultimate" him.
One other option, which would take like 50 turns, use the {glittering wish} cycle and something like riku of the two reflections to copy it...fetch two wishes, cast and double, fetch two more wishes, etc.
|
|
|
Post by Gorzo on Mar 21, 2014 0:57:38 GMT
Just spawnsire in 500 Ulamogs, and Legend Rule yourself. Wheee!
|
|
|
Post by cbstrad on Mar 21, 2014 1:55:55 GMT
What? That's a TOTALLY pro move, running Wits in a singleton-hundred format ;P I'm actually considering putting it in my chaos commander deck... just to see the look on peoples' faces.... Do eet. Nao :3
|
|
|
Post by ieatfood7 on Mar 21, 2014 12:59:36 GMT
So I checked...the rules for magic say that in casual games, spawnsire/wish/research etc. can get any cards you own, but the rules for Commander specifically limit you to your sideboard (10 cards).....so no, it's not possible to win with Battle of Wits.
|
|
|
Post by Gorzo on Mar 21, 2014 19:49:21 GMT
So I checked...the rules for magic say that in casual games, spawnsire/wish/research etc. can get any cards you own, but the rules for Commander specifically limit you to your sideboard (10 cards).....so no, it's not possible to win with Battle of Wits. True, but commander is pretty casual. Quite honestly, if someone tried to spawnsire in a billion Eldrazi just to get them back into their deck somehow, I would totally let them. It's worth the laughs.
|
|
|
Post by ekann1 on Mar 21, 2014 23:10:59 GMT
These combos wouldn't even be in the deck. It's Gorzo's chaos deck, so it doesn't care about wins. It would just be so funny. Problem is, what to cut? Thoughts Gorzo?
|
|
|
Post by Gorzo on Mar 22, 2014 20:53:59 GMT
No clue. Once I figure out which cards I want to add, conjured currency and Puca's mischief are first up on my chopping block. Both are really funny, but don't have much actual impact. Even if in my hand, I almost always have a better use formy mana
|
|
|
Post by ekann1 on Mar 22, 2014 23:19:30 GMT
No clue. Once I figure out which cards I want to add, conjured currency and Puca's mischief are first up on my chopping block. Both are really funny, but don't have much actual impact. Even if in my hand, I almost always have a better use formy mana Yeah, those don't do much. I need to add so many things though, so I'm having a hard time cutting stuff... {Chromanticore}, {Perplexing Chimera}, {Battle of Wits}, and more...
|
|