|
Post by woodlandmystery on Mar 11, 2014 15:15:51 GMT
Ha an idea for a set based in a dream world. With dreams vs nightmares. Each one will be in each of the colors and have two mechanics on both sides. One going on creatures an enchantments, the other going on instants and sorceries. It's not an enchantment set, but has a mini-theme of enchantments. Also, transform cards that trigger when they tap to represent a normal state and a dream state for the creature.
What do you guys think?
|
|
|
Post by ieatfood7 on Mar 11, 2014 15:17:42 GMT
So is this a plane that is dreamlike? a plane where dreams become real? or are we actually inside one guys head (or some mystical "dream psace" that we all share when we sleep)?
|
|
|
Post by woodlandmystery on Mar 11, 2014 15:41:07 GMT
So is this a plane that is dreamlike? a plane where dreams become real? or are we actually inside one guys head (or some mystical "dream psace" that we all share when we sleep)? the first two
|
|
|
Post by ieatfood7 on Mar 11, 2014 15:48:11 GMT
Do you see this as an uninhabited world that a few planeswalkers find around the same time and start warring with their imaginations? Or a world with an existing society....maybe (like in the Coldfire Trillogy) where small society has grown, tightly controled and repressed to keep their dreams and imaginations at a minimum, constantly terrified of what will arrive, and with a few heros who can control their dreams....or maybe something else?
I think the idea of dream world is fine (though nightmares made real were done as one of the central themes of Torment and the Odessey block), but you need to flesh it out.
Will there be a connection to the Cabal etc. from torment?
|
|
|
Post by woodlandmystery on Mar 11, 2014 15:54:57 GMT
I don't want it to be uninhabited. I guess sometimes dreams on this plain do manifest themselves. Not sure how I feel about the other idea with that, but I'll consider it
|
|
|
Post by woodlandmystery on Mar 11, 2014 16:18:02 GMT
I'm thinking a terrible accident caused the nightmares to come into this plane, and it caused drastic changes.
|
|
|
Post by woodlandmystery on Mar 11, 2014 16:39:54 GMT
I know! Several creatures who have different forms while they were asleep got woke up before they woke up naturally and got stuck as there alt forms. Some preform a ritual to get back to normal but accidentally duplicate every living thing on the plane. Sense both can't exist at the same time, a huge war breaks out. The duplicates start transforming maliciously into nightmares. The result of the war? Only one copy of each living thing remains. It is now 257 years into the future
|
|
|
Post by ieatfood7 on Mar 11, 2014 17:49:26 GMT
um....I'm confused.
The nightmares came from offplane? What was this dream plane like before they came?
A creature has a different form while it's asleep....so like the gargoyles tv show? or they turn into a dream creature that is awake when the normal creatur eis asleep? that sounds a little too like werewolves.
So some beings cast a doubling ritual...why can't two {giant spider}'s exist at the same time? The both exist after the spell, why does one need to kill the other. and while gameplay doesn't allow me to have two {jace beleran}'s, why in world can't they team up?
Why do the duplicates trasform? If they transform, then they arn't the same as the origonal, so then there are not two of the same creature anymore.
257 years in the future from what? From the start of the war? From the events of theros/mirroden/etc?
This sounds a little like kamagawa, with a war between the normal world and the spirit world.
|
|
|
Post by woodlandmystery on Mar 11, 2014 18:06:28 GMT
|
|
|
Post by ieatfood7 on Mar 11, 2014 18:13:31 GMT
I must be missing something on that page, I don't see why one must kill the other. Whether it is or isn't a common trope (I have heard the idea of copies killing originals before) you need an explanation in this world of why they must/what happens if they don't.
Please don't think i'm being harsh. I just like you idea and want to help it.
Any thoughts on my other questions above?
|
|
|
Post by woodlandmystery on Mar 11, 2014 18:39:09 GMT
The duplicates transform because they don have the originals identities. And the malicious actions make them malicious
And the creatures turn into a dream creature that is awake when there asleep. But only some can do this though
|
|
|
Post by ieatfood7 on Mar 11, 2014 18:54:49 GMT
So they are evil because they do evil things? :/ So (some of)the creatures, when the fall asleep, become dream creatures....like their physical body transforms and is awake while their minds sleep? or while their body sleeps, their minds enter a "dream world" in a different form, like a spirit animal? (This is now sounding a LOT like Robert Jordan's books).
I think you have some good ideas, but honestly, all I've done so far is try to get you to explain them. I think you need to write out three LONG paragraphs.
First is the setting, the species there, how their dream world works, what the society is like, etc. Take us on a tour of the Plane you have built.
Second, tell the story you want to tell. Use specific names (they can be changed later). tell us what wakes them up, what exactly happens, why they do what they do, who casts this doubling spell, etc.
Third, tell us your mechanical ideas. You said you have two. you are basically trying to do the job of the Wizards Creative Team and the Development Team (later the Design team, if it gets that far). Show us the Design you have in mind for cards/abilities/etc.
|
|
|
Post by ieatfood7 on Mar 11, 2014 18:55:49 GMT
And I see you are a new member. Welcome! I encourage you to introduce yourself on the introduction thread (though you don't have to). Also, if you want to play any Play-by-Post games, let me know, as I love them.
|
|
|
Post by woodlandmystery on Mar 11, 2014 19:02:10 GMT
There are four mechanics. Two for each side. One mechanic on each side for creatures and enchantments. Another on each side for instants and sorceries
|
|
|
Post by woodlandmystery on Mar 11, 2014 19:03:13 GMT
Also I've never read those books. Are they any good?
And the creatures enter a dream state and transform from that
|
|
|
Post by ieatfood7 on Mar 11, 2014 19:16:12 GMT
I love the Robert Jordan books more than almost any other fantasy series, though they are very long and some of them drag a bit (I think the characters rediscover teleportation magic because the readers were bored of people walking for chapters on end). For his dream world, see Tel'aran'rhiod - The Dream World
And I'm excited to hear about these mechanics. Four mechanics, each showing up in each color, may be a little much, but maybe spiting some of the mechanics or some of the color applications into the second or third sets of the block could work.
|
|
|
Post by woodlandmystery on Mar 11, 2014 20:40:20 GMT
Theros had five mechanics. One in each color. Also, I'm designing the dream mechanics to work together and the nightmare mechanics to work together. So that eases the mechanical strain quite a bit
|
|
|
Post by ieatfood7 on Mar 11, 2014 20:45:52 GMT
and you are going to tell us the mechanics? lol
Theros had bestow, heroic, and monsterous as the new mechanics.
Scry is old and is probably evergreen at this point (i.e. can be used whenever you want without increasing complexity, like deathtouch.
Devotion isn't new...it was called Chroma originally, but even still, its not something that players need to spend much mental energy to understand.
It used to be that two new mechanics were in each set. They have increased that carefully, but Ravnica is a huge outlier, and Theros is more than normal. Zendikar had only one new named mechanic, one returning named mechanic, and a couple non-keyword themes (allies, etc.)
|
|