Post by luckylily on Mar 1, 2014 13:03:55 GMT
Tournament Riku EDH
100 cards, 0 sideboard
1 Riku of Two Reflections
1 Command Tower✨ DCI judge
1 Reflecting Pool✨
1 Exotic Orchard✨
1 Forbidden Orchard✨
1 Taiga
1 Tropical Island
1 Volcanic Island
1 Stomping Ground✨
1 Breeding Pool✨
1 Steam Vents✨
1 Rootbound Crag✨
1 Hinterland Harbor✨
1 Sulfur Falls✨
1 Flooded Grove✨
1 Cascade Bluffs✨
1 Gaea's Cradle
1 Minamo, School at Water's Edge✨
1 Oboro, Palace in the Clouds
1 Reliquary Tower✨ FNM
1 Yavimaya Hollow✨
1 High Market✨
1 Boseiju, Who Shelters All✨
5 Forest✨
3 Island✨
3 Mountain✨
33 lands
Creatures (in CMC order) :
1 Vexing Shusher✨ Promo
1 Bloom Tender✨
1 Wood Elves✨
1 Pestermite✨
1 Yavimaya Dryad✨
1 Eternal Witness✨
1 Glen Elendra Archmage✨
1 Sower of Temptation
1 Archaeomancer✨
1 Mystic Snake
1 Urabrask the Hidden✨
1 Phyrexian Metamorph✨ Promo
1 Kiki-Jiki, Mirror Breaker✨
1 Mulldrifter✨ FNM
1 Acidic Slime✨ FNM
1 Seedborn Muse
1 Prophet of Kruphix✨
1 Arcanis the Omnipotent
1 Worldgorger Dragon
1 Deadeye Navigator✨
1 Inferno Titan✨ XBOX
1 Consecrated Sphinx✨
1 Palinchron
1 Avenger of Zendikar✨
1 Tidespout Tyrant
1 Vorinclex, Voice of Hunger
1 Craterhoof Behemoth✨✒️
27 creatures
Instants (in CMC order) :
1 Pact of Negation✨
1 Worldly Tutor
1 Mystical Tutor
1 Arcane Denial
1 Spell Crumple
1 Hinder Full art players reward
1 Cyclonic Rift✨
1 Blue Sun's Zenith✨
1 Comet Storm✨ Promo
Sorceries (in CMC order) :
1 Regrowth
1 Fabricate✨
1 Cultivate✨ FNM
1 Kodama's Reach✨
1 Skyshroud Claim✨
1 Explosive Vegetation
1 Rite of Replication✨
1 Bribery✨
1 Time Warp✨ DCI Judge
1 Tooth and Nail✨
1 Temporal Mastery✨
1 Time Stretch✨
1 Genesis Wave✨
Planeswalkers (in CMC order) :
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage✨
1 Tezzeret the Seeker✨
Artifacts (in CMC order) :
1 Sensei's Divining Top
1 Sol Ring✒️
1 Mana Vault✒️
1 Sword of Feast and Famine
1 Mimic Vat✨
1 Crystal Shard✨
1 Birthing Pod✨
Enchantments (in CMC order) :
1 Sylvan Library
1 Survival of the Fittest
1 Leyline of Anticipation✨
1 Sneak Attack
1 Defense of the Heart
1 Doubling Season✨
1 Mana Reflection✨
39 other spells
Sideboard
✨= foil
✒️= signed
Arcane denial will eventually be a mana drain - any one have one for trade? Haha, seriously.
This is my current tournament EDH deck. It is extremely fast, developing a board state that results in explosive victories. It seeks to get out of stage one as soon as possible, quickly moving to late game plays before our opponents, catching them unaware and quickly outgunned.
There are many ways this deck can win and I will highlight some of the interactions at a later time.
Any suggestions or questions ? C'mon MTG Community
Ashnod's Coupon ---> for someone who makes a suggestion of both a +\- that I immediately sleeve!
Riku of Two Reflections
"Riku of Two Reflections had two passions: the study of spellcraft and the study of life. The mage could never choose, but had no time to master both. Through an ancient illusionist's spell, he found the solution: he secretly split himself into two reflections, and each Riku trained and studied for years in its chosen field. Today Riku is hailed as a master of both disciplines, and few know his secrets. The reflections never stray far from each other, and when danger threatens, enemies face the power of both Rikus.
Value
5 mana is a good spot for a commander like Riku. It is not too high, so he can be recast if necessary. At the same time, 5 mana is a lot to spend on a guy with no protection, so you will have to be wary of casting him against control players and have a backup plan if he dies. If he draws removal so you can play your 6-drop, it wasn’t too bad for you .
The most important thing to remember about Riku is what his role is in your deck: an investment in your spells. The payoff may be a little, or it may be great. But Riku represents an investment. He costs you 5 mana and probably an entire turn, for a 2/2 that doesn’t affect the board in exchange for added value for your spells down the road. A question I will ask frequently as we consider other “investment” cards, like Mana Reflection: “Doesn’t Riku already do this?” If you jam your deck full of cards that do what he does, in some form or another, you will have a hand full of dead cards and no threats to multiply.
Now for the colors. Access to blue, green and red, arguably the best, second best and worst colors for EDH, in that order. Together, however, they are full of powerful and synergistic effects and allow the pilot to play pretty much whatever style they want.
Blue gives access to card draw, bounce, control magic effects, extra turn effects and counters. And fatties.
Green gives access to ramp, graveyard recursion and noncreature destruction. And fatties.
Red gives access to removal, sweeps, land destruction and copy and redirect effects. And yes, more fatties.
Extra Value
Ability 1: “Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.”
A Fork on legs. With the important limitation that it can only copy your own spells. Anyway, that’s some sweet card advantage there. You can copy tutors, ramp spells like Skyshroud Claim, extra turn spells like Time Warp, and even game-ending haymakers like Rite of Replication or Genesis Wave. Copying the right spell at the right time can surely win you the game. 2 extra colored mana is no joke though, so you will find color-fixing is even more important to Riku than to other commanders.
Ability 2: “Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, put a token that's a copy of that creature onto the battlefield.”
Of course it gets better. Now he gives you free clones. Incredible. Copying guys with “enters the battlefield” effects (henceforth referred to as “ETB” effects) are the most efficient and powerful way to abuse this ability, since even if the next player casts a sweeper, you will have already attained incredible value for your one card. Creatures like Archaeomancer, Sower of temptation and Deadeye Navigator are the kinds of spells you want to be casting to maximize this particular effect, though there are plenty of less expensive creature spells that love this treatment.
Bonus time!: Using both abilities at once
The most versatile and potentially powerful way of using these abilities is to get them both on the stack. Instants and sorceries which cause non-token creatures to enter the battlefield under your control are at a premium here because Riku can copy the spell on the stack and copy each non-token creature that enters the battlefield when the spell resolves, provided you have the mana and he isn’t removed in response to the original casting. Tooth and Nail or Bribery are good examples of these kinds of spells. When you have all that mana late game and nothing to do with it, this is how you will break through board stalls and take home the win.
Okay so to start this off, the key word of this deck is VALUE.
With these two extremely relevant abilities Riku of Two Reflections screams value.
Also this deck can be extremely reactive, acting as a toolbox with the right tool for every job. This deck can be piloted in so many ways depending on the meta and other decks involved, going defensive or aggro without changing the deck at all.
Also, I talked about listing some of the interactions, so here we go...
Combo, oops I win
Tooth and Nail, or defense of the heart, fetching:
Kiki-Jiki, Mirror Breaker + Pestermite = Infinite hasty attackers. Like any combat wincons, you are cold to fogs like Spike Weaver and Knight-Captain of Eos.
Riku + Palinchron: Infinite mana, infinite Palinchrons. Seems good for a two-card combo with your general. Finish with Genesis Wave, Comet Storm or Blue Sun Zenith
Riku + Worldgorger Dragon: Stack the triggers right for infinite mana and infinite creature ETB triggers. Win with Comet Storm, Genesis wave Blue sun zenith.
Time Warp + Eternal Witness/Archaeomancer + Kiki-Jiki, Mirror Breaker/Crystal Shard/Mimic Vat: Infinite turns.
These are just a few of the combo interactions in the deck... More to come
Thoughts?