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Post by ieatfood7 on Mar 20, 2014 19:42:31 GMT
UPDATE: the fourth round will be for double points, because (a) its a harder assignment, and (b) I havn't graded this last round yet, even in my head, but I want to ensure that the fourth round is neither redundant nor the only thing that matters. I figure it being out of 100 will meet that goal.
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Post by ieatfood7 on Mar 26, 2014 15:08:32 GMT
Parasitic Infestation {U}{B}{B}{2} Enchantment Rare At the beginning of your upkeep, put a parasite counter on target non-parasite creature. When all creature(s) on the battlefield have a parasite counter on them, destroy all creatures, then put X 1/1 parasite tokens onto the battlefield, where X is equal to the number of creature(s) destroyed by Parasitic Invasion. If there are only parasite creatures on the battlefield, destroy Parasitic Invasion. "The Boros army can withstand adversaries that stand taller than Ravnica's highest pillar. However, can they live though an adversary that is smaller than any of Simic's creations?" Mass Mutation #705 {U}{G}{1} Enchantment Uncommon Creature tokens you control gain +1/+1 and Flying. "Well, I can't say I'm overjoyed with the results, but at least they didn't violently explode like #546." ~Mutation Chamber Log LONG DELAYED GRADING! It occured to me that these cards don't go together, so I will sometimes list two grades, and the grade for the round is the average Flavor:9/10 // 5/10 (average 7/10). I absolutely love the flavor of this unstopable and slow plague. I think using the last creature becoming infected as the trigger is nice, almost as if that creature is taking care of the rest, but when no one is healthy, they all die...this analogy breaks down when you control the last non-infected creature, but its ok. I would like to show the randomness of the disease a little more, maybe distribute them randomly, maybe with every person putting a target during their upkeep. I like it. I don't like the UG as much though.... You were saved from a score of 4 or 5 simply by the name (which is awesome!) It just seems very vanilla, and the flavor text doesn't match well....who isn't excited that your creatures all fly now! Also, +1/+1 is usually a white ability, green usually gets +2/+2 or more. (this is not always true, but its the general flavor that green does big growths and white does the smaller boosts.) Creativity/Originality:9/10 // 3/10. =6 The spreading plaugue idea has been done before on a lot of cards, but not like this. I love it. The UG though is just a slight variant on {intangible virtue}. It's simplicity is good, but doesn't have that wow factor (see below) to excuse it's simmilarities and simplicity. Templateing/Wording:5/10 // 5/10. =5 You got this close, and it was complicated, but there are some needed changes. the tokens are "1/1 [black] parasite [creature] tokens". Also, the last clause is unclear to the point of not doing what you want. "only parasite creatures" means no lands... like{the cheese stands alone}. You mean "if there are no non-parasite creatures." Also, there are ways to stop the tokens from entering play....the last line should proabbly just be replaced with sacrificing it when it triggers. Last, a Changeling ruins this card...you can't put a counter ona changeing since it is a parasite, but it will never trigger since the changeling doesn't have a token.....also, if you cast a second one of these after the first triggers, it will do almost nothing untill all the tokens form the first one are destroyed. You want it to trigger when all non-parasite creatures have a counter. The UG enchantment should read "Creature tokens you control get +1/+1 and have flying. " Only a minor change, but when the card is simpler, more is expected of its precise language. Alos, both should have the colorless mana before the colored mana...I didn't count off for that, but be mindful of it. Balance/Printability:8/10 // 6/10 = 7 The B enchantment is entirely printable, and could even cost one less I think, but its complexity counts against it....Complexity isn't bad, but having to track lots of things is complex enough that there has to be a big payoff...I think this meets the bar, but barely. The UG enchantment is too strong. Flying is just too good in the right deck...see the cost on {archetype of imagination}. I know many tokens, especially lately, have flying, but that means this isn't for that deck....putting this in a WGU deck to make your worms and beasts and soldiers and saproling fly is sick. I think one more mana may be all it needs, but I would be much more comfortable with two or three more mana and make it +2/+2 or +4/+4. Overall/Subjective/WOW factor:9/10 5/10 = 7 This literally wowed me. The only thing I don't like is how it works with changelings and with existing parasite tokens. And, dispite all my critisism, I don't hate the UG card at all...it is fun, just not as fun or beneficial to the game as it needs to be. Total : 32
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Post by ieatfood7 on Mar 26, 2014 16:03:11 GMT
Flavor: 10/10 // 8/10 ...I almost don't have words. I love the flavor of both cards. The flavor text threw me, thinking you had missed the word "them", but making a reality is very cool. reaching blindly into the blind eternities to making a copy of whatever you find...sweet! The castle I like, but I'm not sure how the dreams are awakened by tokens (this is a problem in magic, that its often unclear what the difference between a token and a non-token are, flavorfully). But the idea that tokens are less real and that this semi-realness awakens dreams is sweet. Creativity/Originality:10/10 8/10....I don't think there is any reproducable copy effect like this. And things that can copy an artifact, enchantment, or creature? and things that can copy from yuor library? grand slam. The land is really neat too. There are plenty of things that only untap when you play X, and cards like {earthcraft} that act similarly, but this is something new. Templateing/Wording:7/10 cards are not artifacts, creatures or enchantments when they are in your library, they are creature cards, artifact cards, etc. (see {worldly tutor}). Also, I think "may" is wrong or at least unessisary...your only options are put it back on top or put it on bottom. for the land, the templating should be "X enters the battlefield tapped. X doesn't untap during your untap step. When a token enters the battlefield under your contorl[,] untap X." I got this language from {Deep-Slumber Titan}. Contractions are ok. Balance/Printability: 1/10 Ok, so these may be fixable, but no no no no no. The enchantment...first of all, it reads "(0): scry 1". That is way too strong. Second, if the top card is {ornothopter} you get infinite creatures...if it's {mox opal} you get infinite mana. The two fixes are either to say you can only do it once (or some set number) per turn. The secodn is to have "X cannot be 0". If we remove the option to keep the card on top, then the card might was well be {future sight} (a little different, i know). The land is also very broken. See the comments on {earthcraft}. Now see {Sprout Swarm}. there are plenty of ways to turn mana into tokens, and turing tokens back into mana is sick. Thje first fix is to make this legendary. That may be enough of a fix to make it worth printing, but it would still be broken. Maybe make you pay one life each time you tap it, or make sacrificing a token the untap cost....it would be trouble though. Overall/Subjective/WOW factor:8/10 I want that land for my mono green deck....and that enchantment is amazing. They are both so broken though, and almost impossible to fix. Bix wow, and then big sadness that they can't be real. Total: 34/50
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Post by ieatfood7 on Mar 26, 2014 16:08:58 GMT
Ok, final contast for 100 points. This is a little bit of Set design, in additiona to card design...I like this idea and may have it be the final round in any future contest.
I have an idea for a set, mechanical rather than flavorful. I want to push counterspells BUT give the other colors ways to fight back.
Make five mono color cards, one of each color. Take this LITERALLY wherever you want, but make sure each card is indicative of how you would build the set to have strong counterspells and answers/solutions to counterspells. I would want a standard where counterspell based permission deck(s) are top tier, but is not the only deck (or even the majority of teir one decks).
You have until the end of the weekend, or until you both post. Good luck!
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Flicker
Junior Member
Bow To The Keyblade Master
Posts: 75
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Post by Flicker on Mar 27, 2014 17:35:54 GMT
Seeing as this is basically the basis cards for a set, is it ok if I make a story to go along with mine.
In all retrospect it could end up being just an explanation on what is going on (seeing as this would be the first set) and in order to tell the full story, I would be going through a whole block.
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Post by ieatfood7 on Mar 27, 2014 19:13:37 GMT
Seeing as this is basically the basis cards for a set, is it ok if I make a story to go along with mine. In all retrospect it could end up being just an explanation on what is going on (seeing as this would be the first set) and in order to tell the full story, I would be going through a whole block. That completely fine, but is not required. It won't on its own get any bonus points, but if it explains the cards (like a card is called {abduction} and you can explain that its the abduction of the hero's childhood friend...) it could possibly help in the flavor or the WOW factor categories. Heck, if you want the cards to be from different sets in the block you can, but again, that's not necessarily better and could make it worse.
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Post by ieatfood7 on Mar 27, 2014 19:16:11 GMT
Seeing as this is basically the basis cards for a set, is it ok if I make a story to go along with mine. In all retrospect it could end up being just an explanation on what is going on (seeing as this would be the first set) and in order to tell the full story, I would be going through a whole block. One thing though. These cards do NOT have to be the basis cards for the set. For example, if you were designing the original Mirroden, you might pick {terror} and {shatter} as two of the cards...they are not marque cards for the set, but they show its subtlety......in theros you would always run terror and never run shatter, but in Mirroden with so so so many artifacts, that was reversed.
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Flicker
Junior Member
Bow To The Keyblade Master
Posts: 75
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Post by Flicker on Mar 27, 2014 20:22:39 GMT
Ahh, there we go. Well I might not need a story then! I'll probably still write it though out of interest.
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Post by ieatfood7 on Mar 27, 2014 20:49:56 GMT
Ahh, there we go. Well I might not need a story then! I'll probably still write it though out of interest. As you like. If they are the mover and shaker cards in standard/limited, that's awesome. If they are unimportant play wise, but show the world/charters/etc., awesome, but make sure you don't ignore mechanics. If it's simple support cards, awesome. If its a mix, also awesome. I'm hoping to be impressed and then ask you if I can use your ideas if I ever actually make the set I am contemplating
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Post by kaleo42 on Mar 31, 2014 9:45:45 GMT
I will have my cards up by tomorrow evening, hopefully mid day however. I will be show casing a mechanic that I designed long ago when I still played very casually, but has since evolved greatly into the basis of my current set I am working on. The cards are however completely new in design.
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Post by ieatfood7 on Mar 31, 2014 21:47:58 GMT
i have no room to talk about late posts, but I will say since the dealing passed without entrants, the first entrant gets a shiny new bonus point!
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Post by kaleo42 on Apr 1, 2014 19:50:26 GMT
I decided against showcasing my aforementioned mechanic after being so happy with how these turned out. I am undecided on rarities for these as they could be a rare cycle just as well. edit: I opened my computer and saw I didn't finalize the post before passing out last night, it was just sitting there waiting for me to click reply.
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Post by ieatfood7 on Apr 1, 2014 21:32:57 GMT
Kaleo gets one bomus point! Total, 1/1 I'll wait to grade these till all entrants are in, but I am very happy as you came up with one idea I already had in mind, and one I never would have thought of but game me an "a-ha!" moment after about 30 seconds of thought.
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Flicker
Junior Member
Bow To The Keyblade Master
Posts: 75
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Post by Flicker on Apr 10, 2014 19:52:04 GMT
I am SO SORRY! A lot of stuff has come up recently, and my life has been a bit hectic. I'll try to post them by tonight (keep in mind it may take awhile to type the way I post my entrants). Thank you for being so pacient with me, and I am sorry for keeping you waiting for so long! Please forgive me.
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Post by ieatfood7 on Apr 22, 2014 16:03:46 GMT
its ok, I have been absent for two weeks, so no harm on my end.
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