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Hydra
Mar 4, 2014 20:13:16 GMT
Post by ieatfood7 on Mar 4, 2014 20:13:16 GMT
nothing stands out. I don't feel like I saw it well enough to think of what to add, so it's up to you.
Plains. {favored hoplite} pass.
20/5
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Hydra
Mar 4, 2014 20:25:40 GMT
Post by Tribor-Jr on Mar 4, 2014 20:25:40 GMT
I'll add 2 blocked paths to the list if there are no objections. It's not too powerful, and I'd like to see how it does.
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Hydra
Mar 4, 2014 20:26:38 GMT
Post by ieatfood7 on Mar 4, 2014 20:26:38 GMT
sure thing.
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Hydra
Mar 4, 2014 20:27:36 GMT
Post by ieatfood7 on Mar 4, 2014 20:27:36 GMT
honestly, I'd like Blocked Path to have an additional effect, like tapping our creatures, or playing another card. It's neat, but not on par with the other cards. I guess it's a nice respite.
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Hydra
Mar 4, 2014 20:28:36 GMT
Post by Tribor-Jr on Mar 4, 2014 20:28:36 GMT
Turn 1
Play Azorius Guildgate into play tapped. End turn.
Life: 20
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Hydra
Mar 4, 2014 20:31:05 GMT
Post by Tribor-Jr on Mar 4, 2014 20:31:05 GMT
Hydra's Turn 1
Play Noxious Hydra Breath
I vote for having the Hydra play smart and deal 5 damage, but I will take the other option if you like.
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Hydra
Mar 4, 2014 20:31:16 GMT
Post by ieatfood7 on Mar 4, 2014 20:31:16 GMT
go with hydra...I could give my guy +1/+1 and haste, but a 2/3 isn't taking out any hydras
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Hydra
Mar 4, 2014 20:32:05 GMT
Post by ieatfood7 on Mar 4, 2014 20:32:05 GMT
ok....are we supposed to choose which the hydra would want? or which we would want?
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Hydra
Mar 4, 2014 20:34:34 GMT
Post by ieatfood7 on Mar 4, 2014 20:34:34 GMT
well, I know that we want my creature to stay in play, but the hydra doesn't, so it can be "smart" and I will smile.
Nothing sinsiter, just an ordeal to trigger heroic.
Se we take 5, then take 6?
draw plains. {ordeal of heliod} Heroic Trigger. Swing at a head. (after waiting for you to be ready for attack phase). ordeal trigger. Three damage to the head. Then I pass.
9/4
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Hydra
Mar 4, 2014 20:35:20 GMT
Post by Tribor-Jr on Mar 4, 2014 20:35:20 GMT
We make any decisions for the Hydra, so it's up to the players really. I usually go for making the hydra smart and pick options that hurt the players the most.
Hydra's End Step Deals 3 damage to each player
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Hydra
Mar 4, 2014 20:39:58 GMT
Post by Tribor-Jr on Mar 4, 2014 20:39:58 GMT
Turn 2
Draw Play Plains Pay WW for Imposing Sovereign Tap Harvester for Draw/Discard Discard a Plains End Turn
Life: 12
Gotta love ordeals. Also, you take 3 damage, not 6.
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Hydra
Mar 4, 2014 20:40:27 GMT
Post by ieatfood7 on Mar 4, 2014 20:40:27 GMT
ahh, three damage since they are non-elite heads...so we are at 12 life. And the five damage is the smart option, since I just realized it's "tapped" creature, which we have none. my turn is the same as posted above.
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Hydra
Mar 4, 2014 20:41:16 GMT
Post by ieatfood7 on Mar 4, 2014 20:41:16 GMT
ok, lets go with two cards off the one the hoplite killed, then we are tapped out and hydra can go.
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Hydra
Mar 4, 2014 20:47:07 GMT
Post by tribor on Mar 4, 2014 20:47:07 GMT
Reveal 2 cards: - Hydra Head
- Grown from the Stump
Hydra Head is placed on the battlefield (tapped because of Imposing Sovereign)
Hero's Reward - Each player gains 2 life
Hydra's Turn 2 Untap Play Piercing Fangs (They'll each get +3/+0 until next turn) End Step Deal 3 damage to each player
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Hydra
Mar 4, 2014 20:48:22 GMT
Post by tribor on Mar 4, 2014 20:48:22 GMT
I have a Triton Tactics in my hand, so I could give two creatures +0/+3.
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Hydra
Mar 4, 2014 20:52:54 GMT
Post by ieatfood7 on Mar 4, 2014 20:52:54 GMT
ok.
I draw, plains.
{fabled hero}
if you move to combat, swing with hoplite. ordeal triggers and sacrifices. my 4/5 hoplite thrashes the head.
pass
21/3
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Hydra
Mar 4, 2014 20:53:14 GMT
Post by ieatfood7 on Mar 4, 2014 20:53:14 GMT
and nice to see your icon back! glad the log in worked.
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Hydra
Mar 4, 2014 20:56:23 GMT
Post by tribor on Mar 4, 2014 20:56:23 GMT
Turn 3
Draw Play Hallowed Fountain (enters the field tapped) Tap W to Play Swift justice, giving my Imposing Sovereign first strike and lifelink. Combat: Attack and kill a head Players gain 4 life for killing 2 heads
Life 18
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Hydra
Mar 4, 2014 21:00:47 GMT
Post by ieatfood7 on Mar 4, 2014 21:00:47 GMT
sounds good. bring in the new heads and run their turn.
Life is 25
I think you are at 18...12-3+2+3+4
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Hydra
Mar 4, 2014 21:03:06 GMT
Post by tribor on Mar 4, 2014 21:03:06 GMT
Reveal 4 cards: - Hydra Head
- Swallow the Hero Whole
- Hydra Head
- Grown from the Stump
2 Hydra Heads enter the battlefield (tapped) Hydra's Turn 3
Untap Play Grown from the Stump Place 2 Hydra Heads onto the battlefield (tapped) End StepDeal 3 Damage to each player
Awesome, my imposing sovereign did what she is supposed to finally. But now there's 5 heads @_@
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Hydra
Mar 4, 2014 21:08:55 GMT
Post by tribor on Mar 4, 2014 21:08:55 GMT
I have no idea how the heck I would work {Daxos of Meletis}, so I'm drawing new.
Turn 4 Draw Play Plains Pay WWWU for Cavalry Pegasus and Battlewise Hoplite (If you need 2 damage to kill anything, I attack in conjunction with Imposing Sovereign.) Life 15
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Hydra
Mar 4, 2014 21:11:13 GMT
Post by ieatfood7 on Mar 4, 2014 21:11:13 GMT
3 damage? shouldn't it just be one damage?
There were three heads in play, we killed two, and then put four in play tapped, right? and they only deal eot damage when untapped?
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Hydra
Mar 4, 2014 21:13:56 GMT
Post by tribor on Mar 4, 2014 21:13:56 GMT
Two entered on our turn, then untapped during the Hydra's untap step. Then, during its turn two more entered tapped, and thus didn't deal any damage. 5 heads on the field, 2 tapped.
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Hydra
Mar 4, 2014 21:28:17 GMT
Post by ieatfood7 on Mar 4, 2014 21:28:17 GMT
ahh, gotcha.
Life 22
draw plains {gift of orzhova} on the fabled hero. Heroic trigger. Tap the hunter to give him +1/+1 (for more lifelink goodness.
unless you have something better, I'll swing at the two untapped heads (can we attack tapped heads?) and take them out, gaining me 5 lifelink life, and gaining each of us four life.
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Hydra
Mar 4, 2014 21:38:59 GMT
Post by tribor on Mar 4, 2014 21:38:59 GMT
Yes we can.
Hero's Reward - Each player gains 4 life Reveal 4 cards: - Distract the Hydra
- Noxious Hydra Breath
- Unified Lunge
- Regurgitate
Hydra's Turn 4Play Disorienting Glower (Spells can't be cast until next hydra turn) End StepDeal 3 damage to each player
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Hydra
Mar 4, 2014 21:41:48 GMT
Post by tribor on Mar 4, 2014 21:41:48 GMT
Turn 5 Draw Attack a head with Battlewise Hoplite and Cavalry Pegasus for 3 damage (Imposing Sovereign always ready to contribute 2) Life 16
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Hydra
Mar 4, 2014 22:02:34 GMT
Post by ieatfood7 on Mar 4, 2014 22:02:34 GMT
draw. plains. swing at the remaiing two heads with my two guys.
We win? or we still flip heads to see if they get replaced?
I'm done for the turn since I can't play spells.
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Hydra
Mar 4, 2014 22:11:20 GMT
Post by tribor on Mar 4, 2014 22:11:20 GMT
Hero's Reward - 6 Life Reveals 6 cards: - Torn Between Heads
- Hydra Head
- Insatiable Glutton Head
- Distract the Hydra
- Torn Between Heads
- Noxious Hydra Breath
Put Hydra Head and Insatiable Glutton Head onto the battlefield (tapped) Hydra's Turn 5Untap Play Blocked Path End StepHydra deals 3 damage to each player Players sacrifice 1 creature to Glutton Head
So close! I will sacrifice Cavalry Pegasus.
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Hydra
Mar 4, 2014 22:18:56 GMT
Post by ieatfood7 on Mar 4, 2014 22:18:56 GMT
I sacrifice favored hoplite. Weird that now I would rather sacrifice a land draw {brimaz king of} Cats, swing with my 4/4 doublestrike at the glutton. kill them and flip cards. I play a favored hoplite post combat
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Hydra
Mar 4, 2014 22:18:57 GMT
Post by tribor on Mar 4, 2014 22:18:57 GMT
Turn 6 Draw Plains Pay WW to enchant Battlewise Hoplite with Murder Investigation Scry 1 Attack Hydra Head for 3 (I'll leave the big one to you) 19 Life
I'm thinking Blocked Path could force players to only attack with one creature that turn. I imagine the art involving one man being separated from the group.
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